Minggu, 10 November 2013

[X253.Ebook] Download PDF Beginning Game Programming, by Michael Morrison

Download PDF Beginning Game Programming, by Michael Morrison

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Beginning Game Programming, by Michael Morrison

Beginning Game Programming, by Michael Morrison



Beginning Game Programming, by Michael Morrison

Download PDF Beginning Game Programming, by Michael Morrison

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Beginning Game Programming, by Michael Morrison

If you are hooked on video games and have a basic knowledge of C++ and visual programming, you will be hooked on Beginning Game Programming. Clear, practical lessons based on C++ programming are the basis of this book's lessons. By focusing on the Windows API to construct games, you will learn game theory in double-buffered graphics, sprite animation, digitized sound effects and music. A fully functional game engine provided on CD, along with tools, code and graphics, will give you the ability to create your own games in the future. Learn the art and science of game programming with help from Beginning Game Programming.

  • Sales Rank: #1267312 in Books
  • Brand: Brand: Sams Publishing
  • Published on: 2004-07-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.40" w x 7.10" l, 2.26 pounds
  • Binding: Paperback
  • 624 pages
Features
  • Used Book in Good Condition

From the Back Cover

If you are hooked on video games and have a basic knowledge of C++ and visual programming, you will be hooked on "Beginning Game Programming." Clear, practical lessons based on C++ programming are the basis of this book's lessons. By focusing on the Windows API to construct games, you will learn game theory in double-buffered graphics, sprite animation, digitized sound effects and music. A fully functional game engine provided on CD, along with tools, code and graphics, will give you the ability to create your own games in the future. Learn the art and science of game programming with help from "Beginning Game Programming."

About the Author

Michael Morrison is a writer, developer, toy inventor and author of a variety of computer technology books and interactive Web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he co-founded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called Tall Tales: The Game of Legends and Creative One-Upmanship (http://www.talltalesgame.com). When not glued to his computer, playing hockey, skateboarding or watching movies with his wife, Michael enjoys hanging out by his koi pond. You can visit Michael on the Web at http://www.michaelmorrison.com.

Most helpful customer reviews

8 of 8 people found the following review helpful.
Best Game Development Book for Beginners - Period
By Ty Arthur
Anyone looking to learn how to develop computer games has found the right book in "Beginning Game Programming". The reader is walked through the production of seven complete (and fun!) games, starting with a simple Memory type game, and moving up through various styles of games including a frogger clone and a Missile Defense clone, until finally ending with a game titled "Stunt Jumper", which brings together all of the techniques learned throughout the book. Morrison's method of teaching is really quite brilliant. Only the most essential parts of the source code are listed in the book, the rest is on the accompanying CD. Once a particular part of the code is explained, it isn't explained again later, even if it's central to the game being made. The reason for this is simple. It makes the user type the code again with each game, which reinforces the concepts presented. If you have to physically do it yourself every time (as you will when you are a professional game developer), you will have a much more solid grasp of both the code, and much more importantly, the concepts behind the code.

The reader is expected to already have a solid grasp of C++, and at least a partial understanding of Win32 programming. While others have complained about these requirements, I feel they are actually the books strong point. I've read many books geared towards beginning game programming - and all of them stop after giving you the basics. Very few of them actually walk you completely through making an entire game, let alone seven! Every aspect of game programming is shown here, from loading the bitmaps as resources to display on the screen, to getting music playing, to various ways of accepting input from the user, even going so far as to include joystick support. Lot's of little things that other books leave out are covered in detail also. Just how do you get a high score to display properly on the screen? Explained here. How do I get my background to scroll? Covered. How the heck am I supposed to eliminate that annoying flickering my sprites keep doing? No problem, this book will show you.

If you've ever been frustrated with other newbie style books either not giving enough information, or glossing over extremely complex processes without fulling explaining anything, then this book is for you. If you have no background whatsoever in programming, but want a quick route to learning game development, start with Game Development All in One (First Edition), and as soon as you've finished the section on Win32 programming, junk that book and move to this one. At the end you will have a completely solid grasp on game programming, and enough background to switch back to Game Development All in One and move on the chapters covering more complex stuff like DirectX.

0 of 0 people found the following review helpful.
good book
By Eddie Kim
I thought this was a good book, considering that its been several years since I've work with C/C++.

5 of 5 people found the following review helpful.
Quite good, but not perfect
By bak
First of all, sorry for my bad English :

I've been programming C++ for a little while and I decided I was ready to learn more complex subject like game programming (that's what I love). So I bought that book (the French version, but's it's nearly the same book).

The book is well writen, and the games you make are fun. First thing, a lot of code (and especially the more complicated code, like the Bitmap class), are not explained on the book. For exemple for the Bitmap class, you have to copy the code which is on the CD, and you don't understand it... And some code are really complicated, like thei Bitmap class (again), and it's really strange because he writes his own Bitmap loader, whereas there's a Win32's function to do exactly the same, easier,...

But the worst thing is that the game engine is not powerfull at all. I know it's a beginning book but it is bad builded... And finally, Win32 API is not made for games, and I advise you to learn SDL, which is made for video games,...

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